class_name MultiplayerPC extends PawnController

#@export var player_id := 1 :
	#set(id):
		#player_id = id
#
#func _enter_tree() -> void:
	#print("Player %d adding Controller for %d" % [Multiplayer.id, player_id])
	##Game.player = self
	#pass
#
#func setup(id) -> void:
	#name = "Player " + str(id)
	#player_id = id
	#if Multiplayer.id == id:
		#Game.player = self
	#
#func _physics_process(delta: float) -> void:
	#var dir = Input.get_vector("west", "east", "north", "south")
	#dir = Vector3(dir.x, 0, dir.y)
	#if dir.length_squared() > 0:
		#body.look_at(body.global_position - dir)
		#velocity = speed * dir
		#move_and_slide()
