class_name PawnLevelData extends Node

class TrapData:
	var type : Trap.Type
	var quantity : int
	var max : int
	
	func _init(type : Trap.Type, quantity : int, max : int) -> void:
		self.type = type
		self.quantity = quantity
		self.max = max

var traps : Array[TrapData] = []
var active_trap : int = 0

var life : int = 100
var max_life : int = 100
