[gd_scene load_steps=8 format=3 uid="uid://46rpw0rrd51m"]

[ext_resource type="Script" uid="uid://blljmwvft1g8m" path="res://scripts/pawn_display.gd" id="1_c4qnx"]
[ext_resource type="Texture2D" uid="uid://dri0a20l6kpbj" path="res://visuals/images/icon.svg" id="2_dvd7o"]
[ext_resource type="Script" uid="uid://qwyhu0gexeah" path="res://scripts/cs_trap_display.gd" id="3_ph4cm"]

[sub_resource type="Shader" id="Shader_fa52j"]
code = "shader_type canvas_item;

uniform sampler2D main_texture;
uniform float granularity : hint_range(5, 30)  = 15.0;
uniform float opacity_limit;

float random (vec2 uv) {
    return fract(sin(dot(uv.xy,
        vec2(12.9898,78.233))) * 43758.5453123);
}

void vertex() {
	// Called for every vertex the material is visible on.
	
}

void fragment() {
	// Called for every pixel the material is visible on.
	vec2 uv = UV;
	float g = ( pow(granularity, 2));
	uv = round((uv * g)) / g;
	uv.y = TIME * uv.y + TIME * .05;
	uv.x = 10.0 * TIME * uv.x + TIME * 1.0;
	float val = random(uv);
	float op = random(-uv) / val;
	float alpha = 1.0;
	if(op < opacity_limit){
		alpha = 0.0;
	}
	vec4 color = vec4(val, val, val, alpha * COLOR.a);
	COLOR = color;
}

//void light() {
//	// Called for every pixel for every light affecting the CanvasItem.
//	// Uncomment to replace the default light processing function with this one.
//}
"

[sub_resource type="ShaderMaterial" id="ShaderMaterial_w1hxv"]
shader = SubResource("Shader_fa52j")
shader_parameter/granularity = 20.0000007125
shader_parameter/opacity_limit = 0.0

[sub_resource type="Gradient" id="Gradient_ak2if"]
offsets = PackedFloat32Array(0)
colors = PackedColorArray(0, 0, 0, 1)

[sub_resource type="GradientTexture1D" id="GradientTexture1D_fa52j"]
gradient = SubResource("Gradient_ak2if")
width = 1

[node name="PawnDisplay" type="Panel"]
offset_left = 94.0
offset_top = 96.0
offset_right = 794.0
offset_bottom = 796.0
script = ExtResource("1_c4qnx")

[node name="Portrait" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("2_dvd7o")
expand_mode = 1

[node name="PortraitBlinder" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_w1hxv")
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = SubResource("GradientTexture1D_fa52j")
expand_mode = 1

[node name="Control" type="Control" parent="."]
anchors_preset = 0
offset_left = 108.0
offset_top = 286.0
offset_right = 392.0
offset_bottom = 350.0

[node name="PawnName" type="Label" parent="Control"]
unique_name_in_owner = true
modulate = Color(0, 0.3254902, 1, 1)
layout_mode = 0
offset_left = 37.0
offset_top = 288.0
offset_right = 448.0
offset_bottom = 355.0
theme_override_font_sizes/font_size = 48
text = "NAME GOES HERE"
horizontal_alignment = 1

[node name="VBoxContainer" type="VBoxContainer" parent="Control"]
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -39.0
offset_top = 281.0
offset_right = 245.0
offset_bottom = 394.0
grow_horizontal = 2
grow_vertical = 0

[node name="Panel" type="PanelContainer" parent="Control/VBoxContainer"]
layout_mode = 2

[node name="TrapContainer" type="HBoxContainer" parent="Control/VBoxContainer/Panel"]
unique_name_in_owner = true
layout_mode = 2

[node name="TextureRect" type="TextureRect" parent="Control/VBoxContainer/Panel/TrapContainer"]
custom_minimum_size = Vector2(92, 64)
layout_mode = 2
expand_mode = 1
script = ExtResource("3_ph4cm")

[node name="Label" type="Label" parent="Control/VBoxContainer/Panel/TrapContainer/TextureRect"]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -40.0
offset_top = -23.0
grow_horizontal = 0
grow_vertical = 0
text = "##"
horizontal_alignment = 2

[node name="TextureRect2" type="TextureRect" parent="Control/VBoxContainer/Panel/TrapContainer"]
custom_minimum_size = Vector2(92, 64)
layout_mode = 2
expand_mode = 1
script = ExtResource("3_ph4cm")

[node name="Label" type="Label" parent="Control/VBoxContainer/Panel/TrapContainer/TextureRect2"]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -40.0
offset_top = -23.0
grow_horizontal = 0
grow_vertical = 0
text = "##"
horizontal_alignment = 2

[node name="TextureRect3" type="TextureRect" parent="Control/VBoxContainer/Panel/TrapContainer"]
custom_minimum_size = Vector2(92, 64)
layout_mode = 2
expand_mode = 1
script = ExtResource("3_ph4cm")

[node name="Label" type="Label" parent="Control/VBoxContainer/Panel/TrapContainer/TextureRect3"]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -40.0
offset_top = -23.0
grow_horizontal = 0
grow_vertical = 0
text = "##"
horizontal_alignment = 2
