2025-12-11 11:40:26 -05:00
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extends MultiplayerSpawner
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2025-12-22 09:04:22 -05:00
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@onready var spawn_node = get_node(spawn_path)
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2025-12-11 11:40:26 -05:00
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var spawn_points : Array = []
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func _enter_tree() -> void:
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spawn_points = $SpawnPoints.get_children()
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2026-01-08 07:15:20 -05:00
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func add_pawn(player : PawnController, key) -> void:
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2025-12-22 09:04:22 -05:00
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spawn_node.add_child(player)
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2026-01-08 07:15:20 -05:00
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if player.id == 1: #Host
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2025-12-11 11:40:26 -05:00
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player.global_position = spawn_points[0].global_position
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else:
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player.global_position = spawn_points[1].global_position
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