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d128501f7c50cc35a4c9501d5788428be21feaae
net-gunner/scripts/test/input_test.gd

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GDScript3
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More work on maps and multiplayer
2026-01-15 11:10:12 -05:00
extends Node3D
@onready var level : Level = $Level
func _ready() -> void:
Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
2026-03-10 01:41:15 -04:00
Game.pawns_selected[1] = "a"
More work on maps and multiplayer
2026-01-15 11:10:12 -05:00
level.setup()
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