[gd_resource type="Shader" format=3 uid="uid://hr8vdp56p4yo"]

[resource]
code = "shader_type canvas_item;
render_mode blend_mix;

uniform sampler2D void_view;



void fragment() {
// Input:4
	vec2 n_out4p0 = SCREEN_UV;


	vec4 n_out2p0;
// Texture2D:2
	n_out2p0 = texture(void_view, n_out4p0);


// Output:0
	COLOR.rgb = vec3(n_out2p0.xyz);


}
"
