[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://btx1o4kx78cbx"]

[ext_resource type="Shader" uid="uid://cru1otvka0qn5" path="res://external/test portrait/variant_color.gdshader" id="1_n3xwv"]

[resource]
resource_local_to_scene = true
shader = ExtResource("1_n3xwv")
shader_parameter/flash = false
shader_parameter/flash_strength = 0.0
shader_parameter/highlight = Color(0, 0, 0, 0)
