Preliminary work on quest generation done
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32
quest_panel_entry.gd
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32
quest_panel_entry.gd
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extends PanelContainer
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var _enabled: bool
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var enabled: bool:
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get:
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return _enabled
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set(value):
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enable(value)
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var quest : Quest
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func enable(en: bool) -> void:
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_enabled = en
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if en:
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mouse_filter=Control.MOUSE_FILTER_STOP
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else:
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mouse_filter=Control.MOUSE_FILTER_IGNORE
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func setup(qst : Quest) -> void:
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quest = qst
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%NameLabel.text = quest.name
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#TODO: Add star rating
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#%LevelLabel.text = str(data.level)
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%StatusLabel.text = ("Taken ()" % [quest.questor.full_name()]) if quest.taken else "OPEN"
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#TODO: Change portrait
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func _on_gui_input(event: InputEvent) -> void:
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var evt = event as InputEventMouseButton
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if evt and evt.button_index == MOUSE_BUTTON_LEFT and evt.pressed:
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print("Quest clicked!")
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