Renamed assets, worked on the clock and map, started improving assets.
This commit is contained in:
@@ -192,3 +192,32 @@ func generate_appearance(features=null) -> void:
|
||||
#appearance.eye_type = randi_range(0,len(job.portrait.eye_types) - 1)
|
||||
appearance.skin.color = AdventurerPortrait.random_color(ColorVariant.Types.SKIN)
|
||||
changed.emit()
|
||||
|
||||
func save_inventory() -> Dictionary:
|
||||
return {}
|
||||
|
||||
func save_equipment() -> Dictionary:
|
||||
return {}
|
||||
|
||||
func save() -> Dictionary:
|
||||
var dict = {}
|
||||
dict.name = [given_name, surname]
|
||||
dict.gender = gender
|
||||
dict.gold = gold
|
||||
if quest:
|
||||
dict.quest = quest.id
|
||||
dict.exp = exp
|
||||
dict.level = level
|
||||
dict.appearance = appearance.duplicate()
|
||||
dict.stats = stats.duplicate()
|
||||
dict.life = [life, max_life]
|
||||
dict.energy = [energy, max_energy]
|
||||
#TODO: Prepare for more on these later
|
||||
dict.job = {}
|
||||
dict.abilities = {}
|
||||
dict.inventory = save_inventory()
|
||||
dict.equipment = save_equipment()
|
||||
return dict
|
||||
|
||||
func load(dict : Dictionary) -> void:
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user