New art assets, work on implementing more adventurer behavior and making them work better together, and steps towards completing the first quest loop.

This commit is contained in:
2025-07-31 08:44:26 -04:00
parent c0a2c058ba
commit 38a7ed85b0
66 changed files with 1112 additions and 658 deletions

View File

@@ -1,10 +1,13 @@
class_name Guildhall extends Node2D
var employees : Dictionary[String, GuildEmployee] = {}
var board : QuestBoard
@onready var sprite_node : Node2D = $Sprites
@onready var nav_region : NavigationRegion2D = $RoomRegion
func _ready() -> void:
Guild.hall = self
for child in get_children():
for child in sprite_node.get_children():
if child is GuildEmployee:
register_employee(child)
@@ -14,4 +17,4 @@ func register_employee(employee: GuildEmployee) -> void:
func add_sprite(sprite : Adventurer) -> void:
add_child(sprite)
sprite_node.add_child(sprite)